Some territories also offer extra resources that you can exploit but they can be very expensive, so you may want to delay their development. In the first few turns build a few extra armies and develop your farms, your roads and your ports. The faster you expand your base, the better. It is a good idea to strike early, most clans start with a neighbouring enemy so attack them within the first few turns.
In general terms the more territories you possess the larger the army you can support. The amount of money you bring in is directly related to a number of factors. Getting Startedįor any clan to wage war on a large scale a healthy economy is required. In this Shogun 2: Total War strategy guide we’ll take a brief look at building an economy, trade routes, diplomacy, city management, buildings, religion and researching the arts. Although each clan is well suited to a specific tactical approach there are some general strategies and tips that should help with any campaign game.
TOTAL WAR SHOGUN 2 TIPS FOR BEGINNERS MOD
Warhammer I & II Mod Workshop on TWC to ask any questions not covered in the tutorials section.In the first part of our series we looked at the clans.Warhammer Tools, Tutorials and Resources sub-forum on TWC where most of the tutorials and resources listed above are hosted.Resource - Empire images for modders - by AL890.Resource - Warhammer Information Thread Index - by PaulH - Index to the Information Threads for Potential New Units.Answer - Guide to get the unrestricted camera for beginners - by Turumba - for all Warscape games.Resource - Warhammer Lua Game Functions - by Litharion.Resource - Community Battle Map Best Design Practices by CA.
TOTAL WAR SHOGUN 2 TIPS FOR BEGINNERS HOW TO
Tutorial - How to add a custom siege map to the campaign by Der_Spaten.Tutorial - Setting a variable Unit cap in Total Warhammer - by KindredBrujah.Answer - How to unlock a faction by Clyclone Jack.Tutorial - Getting Formations to work (shield wall/pike wall/loose/formed) - by WakelessREX.Resource - TotalWar Warhammer - Unit Stats Table - by RoninX2807 - based on game version: 1.3.0 and DLCs.Answer - Changing Cavalry Unit Sizes - by Tarsus999.Tutorial - Adding and creating new unit bulletpoints - by Matmannen.Tool - Easy Rigid Editor (for texture links) - by Der_Spaten - included in RPFM.Tool - RigidModel NotePad - by phazer - edit.Tool - DDSConverter - by DiegoDelaVega - converts DX10 BC1 through BC3 textures to DX9 DXTn formats.Resource - Various retextures - modders resource - by kelembribor21.rigid_model_v2 files, render models - for all Warscape games Tool - RMeditor - by phazer - extract models and animations, find and unpack textures, edit texture paths inside.Resource - Sebidee's Unit Modding Template (Warhammer 2) - by Sebidee.Answer - How to Create a New Unit - by Mooncabbage - explanation of involved tables.
Tutorial - Complete Guide to Warhammer Unit Modding - by Sebidee - includes getting your unit into game, variant editing, retexturing, unit cards, recruitment etc.Please note, the types of units that can be added to Warhammer are restricted by the game EULA. Tool - SaveParser - Editor for Total War savegames - by RoninX2807 - for all Warscape games.Tool - Pack File Manager (PFM) - by daniu.Tool - Rusted PackFile Manager (RPFM) - by Frodo45127.Tools used across multiple aspects of the game: Tool - Mod manager for Warhammer 2 - by Kaedrin.Tutorial - Warhammer Modding Tutorial(s) - by Magnar - link to video.Tutorial - Getting Started - Modding for Newbies - by Commissar Caligular.Official CA Warscape Modding Tips by CA.